

The texture of carrots has now been changed. Ĭarrots can now be used to craft golden carrots.Ĭarrots are now used to craft carrot on a stick. Wheat was considered as a "fuel" along with carrots, but Dinnerbone eventually decided on carrots. Other foods and consumables can be eaten, but are ignored for this advancement.Ĭarrots can be obtained only as a rare drop from zombies.ĭinnerbone released an image of a saddled pig being controlled with a carrot on a stick. Confirmed to be intentional by Mojang, see MC-177459 ↑ Unlike all other block placement sound events, these are listed under items.While the block is in the process of being broken

Placing a carrot into a composter has a 65% chance of raising the compost level by 1. Novice-level Farmer villagers have a 25% ( 1⁄ 4) or 40% ( 2⁄ 5) chance to buy 22 carrots for an emerald. Villagers require 12 carrots to become willing. Villagers can pick up carrot items to become willing, which allow them to breed. This reduces the growth stages by one, removing the crop completely when the growth stage reaches 0.Ĭarrots can also be used to breed and attract pigs and rabbits. If / gamerule mobGriefing is true, rabbits will find mature carrot crops / carrot crops with growth stage greater than 1. by being trampled), dropping their usual drops. Using bone meal on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.Ĭrops break if pushed by a piston or if their supporting farmland breaks or turns to dirt (i.e. It is not possible to plant carrots if the light level is too low.Ĭrops grow faster if the farmland they are planted in is hydrated. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off").

Planted carrots require a light level of 9 or greater to continue growing. Planted carrots take 8 stages to grow, and go through 4 visually distinct stages. This gives carrots the following chances of dropping:Ĭarrots can be farmed and harvested on farmland. This is increased by 1% ( 1⁄ 100) per level of looting. Zombies, husks, and zombie villagers have a 2.5% ( 1⁄ 40) chance of dropping either an iron ingot, carrot, or potato when killed by a player or tamed wolf. The exact chance depends on the style of the village: Village farm plots have a chance of having carrots. Each level of Fortune enchantment increases the number of attempts by one. The yield is calculated by a binomial distribution: 2 drops are fixed, then a drop is attempted three times with a success rate of 57.14286% to yield the extra 0–3 drops. Yield can be increased using a tool enchanted with Fortune, with Fortune III harvesting an average of 5 3⁄ 7 carrots. Fully grown carrot crops drop 2 to 5 carrots (3 5⁄ 7 per crop harvested on average).
